You've got just enough moves to get to the end. No more, no less. The objective in PATHOS is simple - deceptively so. Think of PATHOS as a play on the ol' sokoban style games. Use every last one mindfully. But instead of getting objects to their intended spot, you've got to get yourself past all those complicating obstacles, whether those obstacles are blocks, keys, teleporters, chasms or some sly board manipulation tricks. And every puzzle only gives you the moves you need - not one step ext.
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